Library (computing)
In computer science, a library is a collection of non-volatile resources used by computer programs, often to develop software. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, values or type specifications. In IBM's OS/360 and its successors they are referred to as partitioned data sets.
In computer science, a library is a collection of implementations of behavior, written in terms of a language, that has a well-defined interface by which the behavior is invoked. This means that as long as a higher level program uses a library to make system calls, it does not need to be re-written to implement those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the library-provided behavior via a mechanism of the language. For example, in a simple imperative language such as C, the behavior in a library is invoked by using C's normal function-call. What distinguishes the call as being to a library, versus being to another function in the same program, is the way that the code is organized in the system.